Bacchus
God of Wine

Abilities

Drunk-O-Meter (Passive)
Bacchus loves the drink and as Bacchus drinks from his jug, he becomes more intoxicated, gaining Buffs when he gets Tipsy and Smashed. Bacchus also celebrates when he kills an enemy god, giving him 10% on his meter.
Ability: Buff
Tipsy: Take 7% less damage and gain 10 Magical Power
Smashed: Take 14% less damage and gain 30 Magical Power
Chug
Bacchus takes a drink from his jug, giving him additional Buffs.
Ability: Buff
Cost: 40/65/90/115/140
Cooldown: 10s
Drunk-O-Meter: 33/35/37/39/41%
Protections: 15/20/25/30/35
Duration: 6s
Belly Flop
Bacchus jumps into the air and, not so gracefully, comes slamming to the ground belly first, knocking all enemies into the air and dealing damage. If he is Tipsy, all enemies are also Slowed after they land.
Ability: Leap
Radius: 15
Cost: 70/75/80/85/90
Cooldown: 16s
Damage: 90/130/170/210/250 (+70% of your Magical Power)
Slow: 20%
Slow Duration: 2s
Belch of the Gods
Bacchus lets out an obnoxiously loud belch, doing damage every .5s for 2s. If he is Tipsy, enemies are Stunned for 1s and their healing is Debuffed. Bacchus is immune to knockback for the duration.
Ability: Cone
Cost: 70/75/80/85/90
Cooldown: 14s
Damage per Tick: 20/35/50/65/80 (+15% of your Magical Power)
Stun: 1s
Healing Debuff: 50%
Healing Debuff Duration: 3s
Intoxicate
Bacchus smashes his jug of wine on the ground, intoxicating all nearby enemies and doing damage. If he is Smashed, Bacchus also gains a Magical Power Buff because of his anger over his lost wine!
Ability: Area
Radius: 30
Cost: 95
Cooldown: 90s
Damage: 250/325/400/475/550 (+70% of your Magical Power)
Intoxication Debuff Duration: 6s
Magical Power Buff: 20/30/40/50/60
Buff Duration: 5s

Skins

Standard Bacchus
Father Chrishmash
Regal Reveler
The King
Enemy
Brynhildr
Hoot 'n Holler

Items

Core

Soul Reaver
2950
Magical Power
+100
Mana
+300
PASSIVE - When a god takes damage from your abilities, they take 10% of their maximum Health in additional True damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 40 seconds.
Starts from Soul Reliquary
Ethereal Staff
2700
Magical Power
+90
Health
+200
Crowd Control Reduction
+20%
PASSIVE - Your abilities deal bonus Magical damage to enemy gods equal to 5% of their max Health. This effect can only happen once every 10s.
Starts from Uncommon Sash
Void Stone
2200
Magical Power
+40
Magical Protection
+70
AURA - Enemy gods within 55 units have their Magical Protection reduced by 20.
Starts from Druid Stone

Damage

Mantle of Discord
2900
Physical Protection
+60
Magical Protection
+60
Cooldown Reduction
+10%
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.
Starts from Cloak
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Magic Shell
0
Using this item increases the Magical and Physical Protections of allied gods within 35 units by 30 for 5s. Also, all damage taken is reduced by 5%. Cooldown - 140s.
Starts from Relic
Meditation Cloak
0
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic