Artemis
Goddess of the Hunt

Abilities

Still Target (Passive)
Artemis gains a Critical Strike chance Buff on each successful hit.
Ability: Buff
Critical Chance per hit: 5%
Duration: 4s
Max Stacks: 3
Transgressor's Fate
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.
Ability: Ground Target
Cost: 45
Cooldown: 18/16/14/12/10s
Damage per Tick: 25/40/55/70/85 (+30% of your Physical Power)
Root: 2s
Max Traps: 3
Vengeful Assault
Artemis attacks at a furious pace, increasing her Attack and Movement Speed significantly.
Ability: Buff
Cost: 60/65/70/75/80
Cooldown: 18/17/16/15/14s
Attack Speed: 40/50/60/70/80%
Movement Speed: 20%
Duration: 3/3.5/4/4.5/5s
Suppress the Insolent
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are Slowed.
Ability: Ground Target
Radius: 15
Cost: 50/55/60/65/70
Cooldown: 10s
Damage: 80/130/180/230/280 (+40% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Calydonian Boar
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 3s.
Ability: Area
Cost: 80/90/100/110/120
Cooldown: 90s
Damage: 150/225/300/375/450 (+100% of your Physical Power)
Stun: 1.1/1.2/1.3/1.4/1.5s
Boar Lifetime: 6s

Skins

Standard Artemis
Convention 2012
Primal Huntress
Stalker
Wrangler
Recon
Briar Queen
Oak-Seer

Items

Core

Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from Hidden Dagger
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Shifter's Shield
2500
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from Round Shield
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the targets Current Health as True Damage. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic