Arachne
the Weaver

Abilities

Predator (Passive)
Arachne's Basic Attacks gain 1.5% Physical damage for every 5% of a target's missing Health.
Venomous Bite
Upon activation, Arachne's next Basic Attack within 5s does additional damage and infects the target with Venom, dealing damage over time and healing Arachne every 0.5s for 3s.
Ability: Stim
Cost: 60/65/70/75/80
Cooldown: 15/14/13/12/11s
Initial Damage: 50/75/100/125/150 (+35% of your Physical Power)
Damage per Tick: 10/20/30/40/50 (+10% of your Physical Power)
Healing per Tick: 10/20/30/40/50 (+10% of your Physical Power)
Cocoon
Arachne spindles her webbing, and her next 3 successful Basic Attacks are executed with increased Attack Speed for 6s. If all 3 Basic Attacks hit the same target, that target is Stunned.
Ability: Stim
Cost: 70
Cooldown: 15s
Attack Speed: 30/40/50/60/70%
Stun Duration: 1/1.1/1.2/1.3/1.4s
Web
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 25%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Broodlings. Arachne can only have 2 Web traps or projectiles active at a time and the Webs last 240s.
Ability: Projectile
Cost: 50/55/60/65/70
Cooldown: 18s
Slow Duration: 4/4.5/5/5.5/6s
Movement Speed: 40%
Broodlings: 2
Broodling Damage: 20/30/40/50/60 per hit
Night Crawler
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area. Arachne may activate Ability 1 and 2 while running on this web.
Ability: Channeled
Radius: 15
Cost: 100
Cooldown: 90/85/80/75/70s
Damage: 150/250/350/450/550 (100% of your Physical Power)
Duration on Web: 5s
Movement Speed: 40%

Skins

Standard Arachne
Black Widow
Toxic Caress
Grim Weaver
Tormentula

Items

Core

Wind Demon
2800
Physical Power
+30
Attack Speed
+10%
Critical Strike Chance
+20%
PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.
Starts from Shuriken
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace
Qin's Sais
2700
Physical Power
+40
Attack Speed
+15%
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
Starts from Light Blade

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic