Anhur
Slayer of Enemies

Abilities

Enfeeble (Passive)
Anhur's spear attacks reduce the enemy target's Physical Protection for 3 seconds.
Ability: Debuff
Physical Protection Debuff: 20
Shifting Sands
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.
Ability: Ground Target
Radius: 30
Cost: 60/65/70/75/80
Cooldown: 14s
Slow: 15/20/25/30/35%
Damage Buff: 4/8/12/16/20%
Lifetime: 7s
Impale
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. The spear passes through minions, doing damage to them as well.
Ability: Line
Cost: 70/75/80/85/90
Cooldown: 12s
Damage: 90/155/220/285/350 (+80% of your Physical Power)
Stun Duration: 1.1/1.2/1.3/1.4/1.5s
Disperse
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.
Ability: Leap
Radius: 15
Cost: 60/65/70/75/80
Cooldown: 15s
Damage: 50/90/130/170/210 (+60% of your Physical Power)
Desert Fury
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.
Ability: Line
Cost: 80/90/100/110/120
Cooldown: 90s
Damage per Spear: 60/85/110/135/160 (20% of your Physical Power)
Spears Thrown: 8

Skins

Standard Anhur
Fnatic
Jungle King
Olympian
Star Slayer
Sand Warden
Duke Dan de Lyons
Star Lancer

Items

Core

Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from Hidden Dagger
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Shifter's Shield
2500
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from Round Shield
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item cleanses you of Roots and Slows, makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic