Amaterasu
The Shining Light

Abilities

Illuminating Strike (Passive)
Amaterasu illuminates enemies she hits with basic attacks. After 3 hits on the same target the enemy gains an aura, exposing their weaknesses and causing them to take more damage from all sources. Any other enemies that come near the afflicted target are weakened as well.
Ability: Debuff
Radius: 30
Weakening Aura: 10% Increased Damage Taken
Stack/Aura Duration: 5s
Max Auras Possible: 3
Divine Presence
Amaterasu harnesses the power of her jewel, healing herself every second for 4 seconds and creating a persistent aura that buffs nearby allied gods. Every time this ability is activated the aura switches between Valor and Benevolence.
Ability: Buff
Radius: 30
Cost: 50/55/60/65/70
Cooldown: 9s
Heal Per Tick: 15/25/35/45/55 (+5% of your Physical Power)
Benevolence Aura: 5/10/15/20/25 % Move Speed
Valor Aura: 15/20/25/30/35 Bonus Power
Heavenly Reflection
Amaterasu charges her mirror for 5 seconds. While the mirror is charging she takes decreased damage. By activating the ability again or at the end of 5 seconds she will fire her mirror straight ahead, dealing damage. The mirror can be charged by successfully attacking enemies or from taking damage, and will deal up to double the base damage when fully charged.
Ability: Line
Range: 55
Cost: 70/75/80/85/90
Cooldown: 14s
Self Damage Mitigation: 3/6/9/12/15%
Mirror Damage: 50/90/130/170/210(60% of your Physical Power)
Full Charge Damage: 100/180/260/340/420
Glorious Charge
Amaterasu shines light off of her sacred blade, silencing all enemies in front of her. She then dashes forward while dealing damage, piercing through minions or stopping at the first god hit.
Ability: Dash
Range: 55
Cost: 70/75/80/85/90
Cooldown: 18s
Silence Duration: 1s
Dash Damage: 70/130/190/250/310(60% of your Physical Power)
Dazzling Offensive
Amaterasu focuses the power of the heavens into an impressive 3 strike combination attack. The 2nd hit will do 20% more base damage and slow enemies. The 3rd hit will do 40% more base damage and stun enemies. She must hit an enemy target with each hit to progress the combo.
Ability: Cone
Radius: 35
Cost: 100
Cooldown: 75s
Damage Per Strike: 75/125/175/225/275 (+50% of your Physical Power)
Slow Duration: 2s
Stun Duration: 2s

Skins

Standard Amaterasu
Cerulean Sky
Ordo Solarus
Shining Heaven
Foxy
SWC 2017 Heroine

Items

Core

Masamune
2500
Physical Power
+50
Health
+100
Movement Speed
+10%
PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
Starts from Katana
Void Shield
2700
Physical Power
+30
Physical Protection
+40
AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.
Starts from Round Shield
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Spectral Armor
2100
Physical Protection
+70
Mana
+300
MP5
+10
Crowd Control Reduction
+20%
PASSIVE - Anytime you receive Physical damage from a god, enemies within 30 units of you become feared for 1s. This effect cannot happen more than once every 90s.
Starts from Breastplate
Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Bracer of Undoing
0
Using this item subtracts 3s from all abilities currently on Cooldown and restores 50% Health and Mana lost within the last 5s. Cooldown - 120s.
Starts from Relic
Purification Beads
0
Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic