Ah Puch
Horrific God of Decay

Abilities

Undead Surge
Ah Puch raises up to two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. The corpses collapse after exploding remaining behind.
Ability: Projectile
Radius: 20
Cost: 70/75/80/85/90
Cooldown: 10s
Damage: 90/110/130/150/170 (+35% of your magical power)
Slow: 20/25/30/35/40%
Slow Duration 3s
Corpses Dropped: 1/1/2/2/2
Corpse Explosion
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.
Ability: Ground Target
Radius/Corpse Radius: 20 / 25
Cost: 60/65/70/75/80
Cooldown: 8s
Initial Damage: 60/70/80/90/100 (+10% of your Magical Power)
Damage per Corpse: 60/85/110/135/160 (+25% of your Magical Power)
Fleeting Breath
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every second. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.
Ability: Ground Target
Radius: 13
Cost: 70
Cooldown: 10s
Damage per Tick: 30/35/40/45/50 (+20% of your Magical Power)
Additional Damage: 50/100/150/200/250 (+50% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Empty the Crypts
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward and deal damage to enemies they collide with.
Ability: Line
Radius: 50
Cost: 100
Cooldown: 90s
Damage per Wraith: 40/50/60/70/80 (+10% of your magical power)
Duration: 6s
Hollow Ground (Passive)
Ah Puch is closely attuned with the dead and may exhume corpses at his will. When walking over a decaying corpse, Ah Puch lowers the cooldown of Undead Surge and Corpse Explosion by 2s, restores 5% of his maximum Health and 3% of his maximum Mana.
Ability: Buff
Max Corpses: 6
Corpse Lifetime 45s

Skins

Standard Ah Puch
Death Mask
Galactic Invader
Nutcromancer
Chilling Grasp

Items

Core

Spear of Desolation
2600
Magical Power
+80
Magical Penetration
+20
Cooldown Reduction
+10%
PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds.
Starts from Magic Focus
Rod of Tahuti
3300
Magical Power
+125
MP5
+30
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Obsidian Shard
2300
Magical Power
+60
PASSIVE - You gain +33% Magical Penetration.
Starts from Magic Focus

Damage

Bulwark of Hope
2550
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Breastplate of Valor
2300
Physical Protection
+65
Mana
+300
MP5
+10
Cooldown Reduction
+20%
Starts from Breastplate

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, and prevents you from taking any actions. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the targets Current Health as True Damage. Cooldown - 160s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and makes them immune to Slows. Cooldown - 140s
Starts from Relic