Ah Muzen Cab
God of Bees

Abilities

Bees! (Passive)
Enemies afflicted by Bees! take damage every .5s for 2s, are revealed on the minimap, and swarm nearby enemies. Basic Attacks refresh and extend the duration of Bees! by 1s, and any target afflicted for 4s is Disarmed for 1s (10s Cooldown between Disarms).
Ability: Pet
Radius: 20
Damage per tick: 9 (+6% of your Physical Power)
Hive
Bees swarm at the ground target location, creating a new Hive that provides movement and Attack Speed Buffs to Ah Muzen Cab. He also heals for a small amount every second while he remains close to the Hives. Hives reveal enemies within 20 units of them. The Hives can only be destroyed by Basic Attacks (maximum 6 Hives).
Ability: Ground Target
Radius: 90
Cost: 40
Cooldown: 14s
Healing: 4/6/8/10/12
Movement Speed: 10/15/20/25/30%
Attack Speed: 10/20/30/40/50%
Swarm
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees to them.
Ability: Line
Range: 70
Cost: 65/70/75/80/85
Cooldown: 16/15/14/13/12s
Damage: 60/115/170/225/280 (+80% of your Physical Power)
Honey
Ah Muzen Cab sprays honey at a moveable ground target location, Slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every .5 second and applying Bees! to all enemies as they leave the honey.
Ability: Ground Target
Cost: 75/80/85/90/95
Cooldown: 10s
Damage per Tick: 13/25/37/49/61 (+15% of your Physical Power)
Slow: 20%
Stinger
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees! and Crippling them for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's Cooldown.
Ability: Line
Radius: 70
Cost: 100
Cooldown: 90s
Damage: 275/355/435/515/595 (+110% of your Physical Power)
Retrieval Cooldown Reduction: 80%

Skins

Standard Ah Muzen Cab
Dark Whisperer
Killer Bee
Solid Hornet
Sting
Swarm Sentry

Items

Core

Malice
3000
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
Starts from Hidden Dagger
Deathbringer
3200
Physical Power
+50
Critical Strike Chance
+20%
PASSIVE - Critical Strike damage is increased by 40%.
Starts from Hidden Dagger
Titan's Bane
2300
Physical Power
+30
PASSIVE - You gain 33% Physical Penetration.
Starts from Mace

Damage

Magi's Blessing
2050
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Shifter's Shield
2350
Physical Power
+35
Physical Protection
+15
Magical Protection
+15
PASSIVE - While over 50% Health, you gain +35 Physical Power. While under 50% Health, you gain +35 Protections.
Starts from Round Shield
Winged Blade
1850
Health
+300
Crowd Control Reduction
+20%
Attack Speed
+10%
Movement Speed
+10%
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
Starts from Ancient Blade

Defensive

Aegis Amulet
0
Using this item makes you invulnerable to damage and healing for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sundering Spear
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit, dealing 30 True Damage +12 Damage per God level, and increases their damage taken by 10% for 5s. Cooldown - 120s.
Starts from Relic
Heavenly Wings
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s and cleanses them of Slows. Cooldown - 140s
Starts from Relic