Anubis
God of the Dead

Abilities

Sorrow (Passive)
All of Anubis' abilities steal Physical and Magical Protection from the target and he gains increased Scaling to his item-based Magical Lifesteal. In addition, Sorrow grants Anubis an additional 30% reduction to all Crowd Control durations.
Ability: Buff/Debuff
Stolen Per Tick: 7
Magical Lifesteal Scaling per Stack: (pexistspprop1026/0.33/+#/+33% of your lifesteal)
Duration: 5s
Max Stacks: 3
Plague of Locusts
A plague of locusts bellows forth from Anubis' mouth, smothering all enemies in the area and doing damage every .5s for 3s. Anubis is immune to knockback while channeling.
Ability: Cone
Cost: 60/70/80/90/100
Cooldown: 15/14/13/12/11s
Damage per Tick: 35/50/65/80/95 (+40% of your magical power)
Mummify
Anubis fires a bandage projectile, mummifying and stunning his target.
Ability: Projectile
Cost: 60
Cooldown: 16/15/14/13/12s
Stun Duration: 1.2/1.4/1.6/1.8/2s
Grasping Hands
Anubis calls for help from the underworld as hands penetrate the ground and claw at his enemies, doing damage and Slowing every .5s for 2s.
Ability: Ground Target
Radius: 20
Cost: 70/80/90/100/110
Cooldown: 15/14/13/12/11s
Damage per Tick: 25/40/55/70/85 (+35% of your Magical Power)
Slow: 25%
Death Gaze
Anubis focuses all of his energy into a piercing gaze, doing damage to all enemies in the path, every 0.1 seconds for 3 seconds.
Ability: Line
Cost: 90
Cooldown: 90/85/80/75/70s
Damage per Tick: 23/28/33/38/43 (+15% of your magical power)

Skins

Items

Core

Spear of Desolation
3800
Magical Power
+120
Magical Penetration
+20
PASSIVE - If you kill an Enemy God all of your cooldowns are reduced by 8 seconds. This cannot activate more than once every 30s.
Starts from Magic Focus
Spear of the Magus
2150
Magical Power
+50
Magical Penetration
+15
PASSIVE - Your abilities reduce your target's Magical Protection by 10 for 5 seconds (max. 3 Stacks).
Starts from Magic Focus
Bancroft's Talon
2400
Magical Power
+100
Magical Lifesteal
+12%
PASSIVE - You gain additional Magical Power scaled from missing Health. This caps at 100 power at 25% Health.
Starts from Tiny Trinket

Damage

Bulwark of Hope
2525
Magical Protection
+60
Health
+200
Crowd Control Reduction
+20%
PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.
Starts from Talisman
Magi's Blessing
2150
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak
Mail of Renewal
2250
Health
+400
Cooldown Reduction
+10%
HP5
+10
PASSIVE - You gain 15% of your maximum Health and Mana over the next 5 seconds when you get a kill or assist against an enemy god or Objective.
Starts from Glowing Emerald

Defensive

Sanctuary
0
Using this item makes you invulnerable to damage for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Sunder
0
Using this item fires a bolt that travels 70 units, stopping on the first god hit and dealing 40 True Damage +14 Damage per God level. The hit god's Protections and Attack Speed are reduced by 30% for 4s. Cooldown - 120s.
Starts from Relic
Wrath
0
Using this item deals 480 damage to a single enemy minion or jungle monster within 15 units or 1250 damage to jungle bosses. The target will be the one with the highest maximum health. Subsequent effects from your team on the same target will deal 50% damage. Wrath also Stuns enemy gods for 1s. Cooldown - 120s.
Starts from Relic

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