New in Xbox: The Reborn Prince | 2.20
January 15th, 2016

New Xbox Features

  • Bug Fixes
    • Fixed scoreboard displaying info from previous matches

Ne Zha Remodel

Ne Zha Standard


Ne Zha Blue Lotus


New God Skins

Brynhildr Bachus


Chevalier Chiron


Siege Engine Xing Tian


Updated Artemis Mastery Skins



Demonsoul & Ebonsoul Serqet

The Ebonsoul skin variant is available only for a limited time in the Demonic Pack bundle. This is a limited promotion, and after February 9th, Ebonsoul will no longer be available.

Diva Aphrodite
Isis Mastery

New Voice Packs

  • Brynhildr Bachus
  • Siege Engine Xing Tian
  • Demonsoul & Ebonsoul Serqet
  • Diva Aphrodite

Updated God Cards

Anhur Masteries


  • Chiron
    • Marks for Everyone!
      • Hit 3 or more enemy gods with Masterful Shot.
    • 3 for 3
      • Get a triple kill while in your Ultimate, Centaurus.
  • Kukulkan
    • Dragon’s Wrath
      • Kill an enemy at full health with only using Spirit of the Nine Winds.
    • Whirlwind
      • Kill 3 or more enemy gods with 1 Whirlwind.
  • Mercury
    • Speed Demon
      • Reach 600 movement speed.
    • Around the World
      • Travel 75,000 feet in a single game.
  • Thanatos
    • Death from Above
      • Changed Achievement Title to ‘Wrecking Ball’ due to the former title already being used.
  • Bakasura
    • The Butcher
      • Get 3 kills on enemy gods with the damage from Butcher Blades.
    • My Minion
      • Eat 25 minions using Eat Minion in a single match.
  • Sol
    • Supernova
      • Hit an enemy with all 8 strikes of Supernova
    • Disparate
      • Stun 2 or more enemy gods with the trail from Disapparate.
  • Thanatos
    • Death from Above
      • Execute 3 or more enemies in a single match using Hovering Death.
    • Reaper of Souls
      • Silence 15 enemies out of their abilities.


  • Added Practice and Co-op queues.
  • Fixed some plants showing untextured from changing World Detail settings.
  • Removed ‘Beta’ tag

“With the removal of the Beta tag, Clash is here to stay as a normal mode. While we are still going to be iterating on the Map and making improvements, we are currently happy with where it sits and how players are enjoying it. We are excited to see how Clash continues to develop and hope players enjoy playing it over the Holiday Season!”


  • Fixed Tower kill music playing globally for both teams.
  • Changed auto-equipping of newly acquired Profile items (Avatars, Loading Frames, etc) to only equip if using Default.
  • Fixed an issue where players who finished their Qualifying League set could be placed into a Division lower than intended.
  • Co-Op – Medium Difficulty

In this patch, we are introducing a more challenging Co-Op experience by converting all four of the existing Co-Op queues to a Medium difficulty. This difficulty is by no means going to challenge the higher level players, but is meant to give a more enjoyable option to the average and new players as they become more comfortable with SMITE.

    • For now, all of our existing Co-Op queues will be converted to the Medium difficulty, with the addition of a new Arena (Easy) queue that will continue to be recommended for our new players.
      • Co-Op queues:
        • Arena (Easy)
        • Arena (Medium)
        • Joust 3v3 (Medium)
        • Conquest (Medium)
        • Assault (Medium)
    • All of the rewards for playing the Co-Op queues will remain the same.
    • All of the Practice queues will remain at the Easy difficulty.
  • Updated Hunter Standard/Arena Recommended Item builds.
    • Ninja TabiWarrior Tabi.
    • Bluestone Death’s Toll.

“With the SMITE World Championship directly on the horizon, we didn’t want to make any large changes. Last patch consisted of our final adjustments for the year, and we are excited to see how everything pans out at Worlds. We will see you all in 2016.”

God Changes

Ah Puch
Fleeting Breath

Fleeting Breath

  • Now activates on all Abilities that have percent Health Regeneration.


  • Arachne no longer loses web trails when her target becomes CC immune.


  • Fixed her T-posing in certain situations.


  • Chiron no longer counts as a Healer for Assault.

Masterful Shot

  • Fixed incorrect tooltip range.
Scarab's Blessing

Scarab's Blessing

  • Fixed an issue where ability would go on cooldown if target dies.


  • Changed art for targeters to Roman.
Nu Wa
Fire Shards

Fire Shards

  • Fixed voice lines not playing when casting ability for all skins.
Release the Kraken!

Release the Kraken!

  • Fixed build up sound fx not playing correctly on Dread Beard skin.


“No longer limited to punching with one-hand, Ravana has a few new skills to get into the fray and mix it up! Overall with this rework we wanted to see what Ravana was missing and give him some tools he needed. His Ultimate now acts as a more potent engagement tool that can be used without the need to lock-onto a target, as well as packs a much larger punch. His passive will now also provide him a shield, which will reward him for staying engaged into a fight and giving him much needed survivability when he is in the thick of it. We are excited to see how everyone enjoys Ravana, the Demon King of Lanka!”



  • Due to the number of modifications, Ravana will be temporarily auto-banned from Ranked League.

Basic Attacks

  • Ravana has a new Basic Attack sequence, and new animations. His new sequence is .5/1/1 damage and speed.

Passive: Chain of Blows

  • Ravana’s Passive has been changed:
  • Successful hits from Basic Attacks or abilities increase Ravana’s Combo Chain. Each time his Combo Chain reaches 8, he receives a Shield equal to 6% of his maximum Health. This may stack up to 3 times.

Prana Onslaught

  • Range increased from 15 to 20.
  • Damage increased from 60/80/110/150/200 to 80/135/190/245/300.
  • Physical Power scaling increased from 80% to 95%.
  • Slow increased from 10/12.5/15/17.5/20 to 25% at all ranks.
  • Slow duration increased from 2s to 2.5s

10-Hand Shadow Fist

  • Instead of healing up to a maximum of one god and 3 minions, now heals for each target hit.

Mystic Rush

  • This ability no longer “locks-on” requiring an enemy target to use. It now travels to the target location, and can miss.
  • The Mark is now applied to enemy target closest to the center of the targeter upon landing.
  • Damage increased from: 75/100/125/150/175 to 150/225/300/375/450.
  • Physical Power scaling increased from 35% to 100%.