Kukulkan
Serpent of the Nine Winds

Abilities

Power Of The Wind Jewel (Passive)
Increases Magical Power by 5% of maximum Mana.
Ability: Buff
Zephyr
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.
Ability: Projectile
Cost: 70/75/80/85/90
Cooldown: 7s
Damage: 60/105/150/195/240 (+75% of your Magical Power)
Slow: 30/35/40/45/50%
Slow Duration: 3s
Slipstream
Kukulkan channels the wind, allowing him to move faster. This speed boost is strong at first but scales down gradually over the 4s duration. Additionally, Kukulkan cleanses himself of slows and becomes immune to Slows for 1s when activated.
Ability: Buff
Cost: 65
Cooldown: 15/14/13/12/11s
Speed: 40/50/60/70/80%
Duration: 4s
Whirlwind
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed if enemies stay within the radius, for a maximum of 12 ticks.
Ability: Ground Target
Radius: 20
Cost: 70/80/90/100/110
Cooldown: 15/14/13/12/11s
Damage per Tick: 10/20/30/40/50 (+15% of your Magical Power)
Tornado Lifetime: 4s
Spirit Of The Nine Winds
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.
Ability: Line
Cost: 100/110/120/130/140
Cooldown: 80s
Damage: 400/500/600/700/800 (+120% of your Magical Power)

Skins

Standard Kukulkan
Sacred Dragon
Typhoon
Void Wyrm
Kuku
Kuku4
Sir Pentsworth IV, Esq.
Quetzakukulkan

Items

Core

Spear of Desolation
3800
Magical Power
+120
Magical Penetration
+20
PASSIVE - If you kill an Enemy God all of your cooldowns are reduced by 8 seconds. This cannot activate more than once every 30s.
Starts from Magic Focus
Rod of Tahuti
3320
Magical Power
+125
MP5
+15
PASSIVE - Increases Magical Power by 25%.
Starts from Lost Artifact
Spear of the Magus
2150
Magical Power
+50
Magical Penetration
+15
PASSIVE - Your abilities reduce your target's Magical Protection by 10 for 5 seconds (max. 3 Stacks).
Starts from Magic Focus

Damage

Hide of the Urchin
2400
Physical Protection
+35
Magical Protection
+35
Health
+250
Mana
+250
PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist (max. 10 Stacks).
Starts from Cloak
Spirit Robe
2460
Physical Protection
+40
Magical Protection
+40
Cooldown Reduction
+10%
Crowd Control Reduction
+20%
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.
Starts from Cloak
Magi's Blessing
2150
Physical Protection
+15
Magical Protection
+15
Health
+350
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
Starts from Cloak

Defensive

Sanctuary
0
Using this item makes you invulnerable to damage for 2s, preventing you from taking action. You may still move. Cooldown - 160s.
Starts from Relic
Curse
0
Using this item reduces the Movement Speed of all enemy gods within 55 units by 40% for 5s. Their healing is also reduced by 50% for the duration. Cooldown - 150s.
Starts from Relic
Sprint
0
Using this item increases the Movement Speed of allied gods within 55 units by 40% for 5s. It also makes them immune to Slows for the duration. Cooldown - 150s
Starts from Relic